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What is simulacra 2
What is simulacra 2












what is simulacra 2

What: Turning the phone user experience into game mechanics In this Deep Dive article, I will be going over the design philosophies of building the core mechanics of a “found phone mystery game” based on our experiences with the first SIMULACRA game and what we tweaked and improved moving into SIMULACRA 2. I’ve always had an interest in working out how to systematically construct narrative using the given physical and abstract spaces, particularly abstract ones how does distance between characters convey tension, how do varying positions and height convey power dynamics, how does silence convey emotion, etc. I feel that my theatre experiences gave me my own unique design identity, and I’m improving its application when I approach making games. Founded in 2017, the studio has released three games so far: SIMULACRA, SIMULACRA: Pipe Dreams, and SIMULACRA 2, all of which are “found phone horror” games.īefore becoming a full-time game designer, I was an indie theatre practitioner for over eight years as an actor, director, and producer.

what is simulacra 2

I am one of the three founders of Kaigan Games along with Shah, who handles the business side of things and Azmi, our technical director.

what is simulacra 2

Who: Jeremy Ooi, co-founder of Kaigan Games, game designer and co-writer of SIMULACRA and SIMULACRA 2 Check out earlier installments, including building an adaptive tech tree in Dawn of Man, achieving seamless branching in Watch Dogs 2 ’s Invasion of Privacy missions, and creating the intricate level design of Dishonored 2 's Clockwork Mansion.














What is simulacra 2